The Street Scramble Experience
Street Scramble races can be enjoyed by anyone who (a) can travel under their
own power for 90 minutes—walking, running, biking, or moving in a wheelchair;
(b) can follow a street map; and (c) likes to explore.
(Strollers and power wheelchairs are OK for those who need
them. If you can't read a map, you can be on a team with someone who can.)
When you arrive at a Street Scramble event, you will check in (some events
don't sell out and allow onsite registration). Then, a half hour before the
start time, you will receive a map with thirty (or so) checkpoint locations circled. Each
circle has a number between 10 and 99. The point value of the checkpoint is
equal to its number rounded down to the tens; for example, Checkpoint 35 is worth
30 points; Checkpoint 12 is worth 10 points. You will also receive a
scorecard with a description of a feature to be found at each checkpoint, such as
"Statue of woman" or "Public pier".
You (together with your team, if you have a team) will then plan which
checkpoints you will try to visit, and in what order. You can visit as many or as few
checkpoints as you want, and in any order. Your team will need to stay together at all
times. You can change your plan as you go along, but it's very helpful to at least start
with some kind of plan.
About 20 minutes before the start there will be a pre-Scramble-race briefing, at
which the event director will review rules and safety. There will be a countdown to the
start, after which you will head out to visit checkpoints. Again, your team must stay
together at all times. Checkpoints are found at the precise centers of the circles on the
map. When you arrive at a checkpoint location, look for the feature described on the
scorecard.
At most locations, you will need to answer a simple multiple-choice question, found on
your scorecard, to prove you were there. Example:
35 Statue of woman:
What is the last word on the plaque next to the statue?
(a) Arts (b) Commission (c) Space
If you are not using the electronic scoring system, circle the correct answer on the
scorecard and proceed to another checkpoint. Also write down the time of your checkpoint
visit.
As an option, we will offer two electronic ways
to record your checkpoint visits. One option will only be available at select
checkpoints that are at locations of participating businesses, and only to those entrants
who have a smartphone capable of recognizing
QR codes, and the necessary phone app. Simply snap a picture of
the code and get on your way!
If you don't have the hardware or the app, just answer the multiple-choice
question.
The other electronic option is available at all checkpoints,
and involves sending us, the organizers, a text message with your answer to the question
on the scorecard. For example, suppose you are Team 191 and the correct answer to
the question at Checkpoint 35 is (a), "Arts". You will send,
to the phone number we provide at registration, a message with the text

35 A
—or—
35A
—or—
a35
and you will get back a confirmation message that says
Team 191 Checkpoint 35 Answer A at 10:31:23.
To participate in the 90 minute division, you must return to the event center
within 90 minutes. To participate in the 3 hour option, return within
3 hours. You can decide which option you want while you're out there. Returning on
time requires planning!
The map is usually an improved USGS
topographic map; we also use information from other sources. The map will have only a
few street names on it, so it will be important for you to keep track of where you are on
the map.
It is perfectly fine to utilize other maps you may bring, or to look at a map
on your smartphone. You can also use the phone's GPS; any GPS units, altimeters, and
pedometers are all fair game—but please don't get so distracted by the gadgets as
to lose track of vehicle traffic!
When you return, you will turn in your scorecard; if you used electronic scoring, your
score will be ready and waiting for you. (In case your phone turns out to be
less sweat-resistant than you thought, we can handle answers that are partially submitted
electronically and partially handwritten.) It is important to be on time
because you will lose points for each minute you are late. We will keep your scorecard,
but you get to take your map home with you. If your answers are handwritten, we will
tally your score while you enjoy refreshments, included in your entry fee. After
refreshments, awards will be given out for those with the highest scores in different
divisions and categories.
As a minimum, we will award the best men, women, and mixed teams in the
following categories: Juniors (each team member must be 20 years of age or
younger on 31 December 2012), Masters (40 or older on 31 December 2012),
and Open. Awards will also be given to the best family teams; a family team is one
that has anyone 20 years of age or younger, and also someone 21 years of age
or older.
If you have further questions, you may be able to find answers to them on the
Equipment and Detailed Rules pages.
Event-Day Information
1. Parking
There is only street parking; not too bad at this time of the day in this neighborhood.
Public transit is advised.
2. Safety
Safety is our first priority. All cyclists must wear a helmet and stop at all stop
signs and red lights.
There are only certain places in which you can cross Interstate 280, U.S.
Highway 101, and the spur of Interstate 80 (all freeways). These places should
be obvious on your map; some are accented with red-triangle access signs. In addition to
streets that cross, there are three pedestrian/bike bridges that are valid and scenic
crossing points. If it's unclear from the map as to where you can cross, please just ask
us before the start!
The Bayshore Blvd./Potrero Ave./Cezar Chavez St./Highway 101 interchange, and the
Bayshore Blvd./Alemany Blvd./San Bruno Ave./Highway 101/Interstate 280
interchange, in particular, are entangled spaghetti soups of ramps that go every which
way, and are particularly hard to interpret on the map. There's no absolute need to go
through these areas on this course, and choosing these two areas as places to cross will
slow you down. We suggest taking nearby pedestrian/bike bridges. If you do want to explore
either of these two areas, the gist is that you can cross under the freeways, but you have
to be careful not to get on freeway ramps; traffic will also be coming at you from several
directions in these two areas, and most drivers won't be expecting you.
We strongly encourage you to wear a Street Scramble safety vest to enhance your
visibility. You can borrow one from us at no charge.
3. T shirts
Shirts for this event are sold out. If you
entered, or added members to your team, on Monday 23 January or later, we may or may
not have your size; you will receive either a shirt, a raincheck, or a partial refund.
4. Urban Adventure Hunt series 2011/2012
This event is the fourth one in the series. Here is the complete announcement, but in brief, it works this way:
Each Street Scramble event is worth a maximum of 1000 points. We will add together
the points from the 2011 Mill Valley, 2011 Berkeley and Oakland Hills,
2012 Los Gatos, 2012 Mission, 2012 Millbrae, and 2012 Santa Cruz
events. If your team participates in the 90 minute division, we will multiply its
points by 1.5. In order for event scores to count for the series, your team should
keep the same name and at least one common member for the Street Scramble events it
0participates in.
Prizes: In each category (foot and bike; Open, Masters, and Juniors;
Men, Women, and Mixed; and Family), there is a single first-place award to the best team,
and it is a free entry to San Francisco Night & Day Challenge in 2012. A team has
to participate in at least three Street Scramble events in order to be eligible for the
award. But furthermore, we'll combine your points from the Street Scramble events and
SFND, and a few very lucky—or fast—teams will win an expense-paid trip to the
Seattle Night & Day, which occurs about a month after SFND!! We will
showcase one or two categories for this award.
5. Event rules
Each team must stay together throughout the event. It is not allowed
to split up to cover more ground.
Travel under your own power only. It is not allowed to take Muni,
BART, or cabs.
It is not allowed to look up answers to checkpoint questions without actually going to
the checkpoint; in particular, you cannot use Street View, Panoramio, or
the likes. Using Street View would be just like driving past everyone in a car at a
running race! You can, however, use the map on your smartphone, and GPS. You are welcome
to use any and all maps of the area you may bring.
Please stay off private property.
6. Bikes
All checkpoints are immediately reachable on bike and the course does not force you off
the road. There are many stairs in this part of San Francisco; on them, you will have to
carry your bike, but you can also go around on the streets. A road bike is unquestionably
an advantage over a mountain bike for this event.
7. Map and course notes
The map for this event is at 1:20,000 scale with
20 ft. (6.10 m) contours. This map is another
step on the path towards Get Lost!!'s future urban-map standard, but only a step. Most of
the data for this map, a part of the future comprehensive Greater San Francisco map, is
from San Francisco GIS. The elevation
contours are exceedindly precise. We took some time to classify the streets according to
their nature and width (regular street/narrow driveway/unpaved/stairs/wide street/divided
arterial); this info wasn't present in the source and the work is not complete.
The map is rendered in five fill colors for various areas. These colors are light
purple (most of the map), light grey, brown, light green, and white, and they mean the
following:
Light purple fill is for developed areas, mostly private property, where you
shouldn't go unless you are on a mapped street or path through it. Sometimes you can
physically get through these areas without problems, but there are posted no-trespassing
signs, or else people clearly don't expect you to go through. Detail is rarely shown
inside these areas.
In particular, if there are streets that visibly do not connect and the gap between
them is purple, it means you cannot get through that area, either physically or legally.
There's probably a house or a fence in the way. You should not plan on shortcuts through
the purple being valid route options. We accent some of the ways you can't go with purple
crosses, but it's your responsibility to stay off private property.
An area as large as this cannot be mapped perfectly—the first time, and perhaps
ever. Access details change daily. It is entirely possible that the map will lead you
somewhere you shouldn't be. The course of action we expect you to take in this situation
is to retrace your steps back to public property. Please do not force your way through.
Staying on public property helps us focus on bringing you excellent events, instead of
dealing with property owners and authorities. Your cooperation is key to success of
Street Scramble and to our ability to create future exciting events.
Grey fill is for developed areas, most of them public property, some of them
private, that you can get through. These are typically school and college campuses,
apartment complexes, shopping areas, and municipal building areas. Larger buildings are
shown inside these areas—but not all buildings, and not enough of them for this
edition of the map (please come back next year). We plan to show most of the obstacles to
movement in these areas, such as high fences, but most fences aren't on this edition of
the map. So, it's best not to expect to be able to get through the grey, but keep your
eyes open for shortcuts and you may be pleasantly surprised. There are typically no good
ways for bikes to get through the grey, but sometimes there are.
Brown is for parking lots and office parks, that is areas that are mostly
paved. Some of the large office buildings in these areas aren't yet shown; they eventually
will be. You are allowed to go through these areas.
Green is for forested parks. You are allowed to pass through all green
areas; whether you can physically do so is another story. On this course, all parks into
which you can reasonably go are passable, and few have impassable fences across them. Some
of the areas shown with green are quite open, and will be reclassified to white in a
future edition of the map.
White is for open (treeless) undeveloped areas. There are few of them on
this map.
The course has been designed entirely by Vladimir Gusiatnikov. There
are 40 checkpoints worth the usual 1000 points. We haven't measured the optimum
actual distance to get all of them, but it's between 35 and 40 km. Strong
cyclists will be able to get all checkpoints, but no foot teams should be able to.
The late penalty is 10 points for each minute, or fraction thereof. Remember, you
can switch from the 90 minute division to the 3 hour division at any time, even
while you are on the course.
As you can see from our course planning expedition, mural art changes daily, and the artists
don't report to us! A checkpoint used for the 2011 San Francisco Night & Day
Challenge now has an entirely different mural, and a lot of what you see in Google Street
View has been painted over. It is possible that some of the questions no longer apply. In
this case, answer the question as well as you can, and take a picture of the site if you
have a camera; if the checkpoint site description has changed and you can prove you have
been in the correct location, we will give you credit for the checkpoint.
Two of the checkpoints are inside sponsoring businesses. At one, only the staff has
the answer to the question; at the other one, you will be able to know the answer as
soon as you get inside the store.
8. Cellphone scoring
Cellphone scoring will be offered for this event, and here's a short tutorial.
Our receiving phone number is
+1 503 567 8924. (It spells out LOST X24. Hope you
aren't.)
Start with registering your team's cell phone number. You can send us answers from
more than one cell phone. We don't pull the phone number information from your
registration, so this step must be done for at least one phone. From this phone, send us
a text message that says T followed by your
team number. You will find out your team number at check-in, or if you would like to
complete this step early, e-mail us and we'll let you know your team number. For example,
if your team number is 142, text
T 142
You will receive a short confirmatory message. It may take a few seconds for the
system to issue a confirmation to each of your commands and answers, sometimes up to
about half a minute, more if your phone moves in and out of coverage.
After you have registered your team
number, you're clear to head out on the course! One of the neat features is the
ability to retrieve checkpoint questions and answer choices as you go. Just say
Q? followed by the checkpoint number, like
this:
Q? 42
And now to the most important
part—sending us answers to checkpoint questions! Just send us the checkpoint number
and the answer choice, in this order or answer first, with or without a space; the answer
(as all commands) is case-insensitive. For each answer, you get a short confirmatory
message.
Please take care in answering the questions. Sometimes, teams give a literal answer,
for example if the answer choices are (A) 1; (B) 2; (C) 3, a team
can text 2. This answer will not count as a
wrong answer and the system will simply ask you to try again. Only the first valid answer
choice counts. If you send in a wrong answer choice, for example if the correct answer is
B and you say A, the mistake cannot be corrected.
You can find out how many checkpoints you
have visited, and how many points they are worth, by texting S?. This score is not graded; that is, the
points are calculated without take into account whether your answers are correct or
not.
The full command set is
Q? R? S? T/T? U
We already went over most of those. The remaining commands
are: R? tells you how long your team has been
on the course; T? replies with your team
number on record; and U is used to unsubsribe
the phone number.
The system is currently on Eastern time. We may or may not
be able to fix that before the event. Finally, if you encounter an error message, please
let us know after the event.
Please do not send praise, comments, blame, bug reports, missing
checkpoint notes, or status updates to this number—they are all quite welcome, but
use +1 971 998 0321 instead. They will all be read and
acted upon.
We will not be using QR codes at this event.
9. Pen-and-paper scoring
When you mark your answer, please also make sure to write down the time you visited
each checkpoint. Doing this is not mandatory, but allows for some entertaining post-event
route analysis. Your finish time will be taken when you hand in your score sheet.
10. Party!
Post-race refreshments are kindly provided by . Shortly after you are finished, head to the
store for some snacks and beverages (including the adult variety)! Sports Basement is also
offering a 20% discount off everything in the store—just for the Mission Street
Scramble participants. To get to the store, use your course map and walk, bike, or take
the 27–Bryant.
Next year's Mission Street Scramble will start from the Sports Basement. It is
scheduled for Saturday 02 February 2013.
Event staff:
Bill, Heidi, Rex, and Vladimir