The Street Scramble Experience
Street Scramble races can be enjoyed by anyone who (a) can travel under their
own power for 90 minutes—walking, running, biking, or moving in a wheelchair;
(b) can follow a street map; and (c) likes to explore.
(Strollers and power wheelchairs are OK for those who need
them. If you can't read a map, you can be on a team with someone who can.)
When you arrive at a Street Scramble event, you will check in (some events
don't sell out and allow onsite registration). Then, an hour before the start
time, you will receive a map with thirty (or so) checkpoint locations circled. Each circle
has a number between 10 and 99. The point value of the checkpoint is equal to
its number rounded down to the tens; for example, Checkpoint 35 is worth
30 points; Checkpoint 12 is worth 10 points. The back of your map will have
a description of a feature to be found at each checkpoint, such as "Statue" or
"Pier". You will also receive a scorecard with the same information as on the
back of your map; use this scorecard if you are not using electronic scoring.
You (together with your team, if you have a team) will then plan which
checkpoints you will try to visit, and in what order. You can visit as many or as few
checkpoints as you want, and in any order. Your team will need to stay together at all
times. You can change your plan as you go along, but it's very helpful to at least start
with some kind of plan.
About 20 minutes before the start there will be a pre-Scramble-race briefing, at
which the event director will review rules and safety. There will be a countdown to the
start, after which you will head out to visit checkpoints. Again, your team must stay
together at all times. Checkpoints are found at the precise centers of the circles on the
map. When you arrive at a checkpoint location, look for the feature described on the back
of your map.
At most locations, you will need to answer a simple multiple-choice question, found on
the back of your map and on your scorecard, to prove you were there. Example:
35 Statue, NE side:
What is the last word on the plaque?
(a) Arts (b) Commission (c) Space
If you are not using the electronic scoring system, circle the correct answer on your
scorecard and proceed to another checkpoint. Also write down the time of your checkpoint
visit.
We offer two electronic ways to record your
checkpoint visits. One option will only be available at select checkpoints that are
at locations of participating businesses, and only to those entrants who have a smartphone
capable of recognizing
QR
codes, and the necessary phone app. Simply snap a picture of the code and get on your
way!
If you don't have the hardware or the app, just answer the multiple-choice
question.
The other electronic option is available at all checkpoints,
and involves sending us, the organizers, a text message with your answer to the question
on the back of the map. For example, suppose you are Team 191 and the correct answer
to the question at Checkpoint 35 is (a), "Arts". You will send,
to the phone number we provide at registration, a message with the text

35 A
—or—
35A
—or—
a35
and you will get back a confirmation message that says
Team 191 Checkpoint 35 Answer A at 10:31:23.
To participate in the 90 minute division, you must return to the event center
within 90 minutes. To participate in the 3 hour option, return within
3 hours. You can decide which option you want while you're out there. Returning on
time requires planning!
We make our maps using information from a number of sources. The map will not have any
street names on it, so it will be important for you to keep track of where you are on the
map.
It is perfectly fine to utilize other maps you may bring, or to look at a map
on your smartphone. You can also use the phone's GPS; any GPS units, altimeters, and
pedometers are all fair game—but please don't get so distracted by the gadgets as
to lose track of vehicle traffic!
When you return, you will turn in your scorecard; if you used electronic scoring, your
score will be ready and waiting for you. (In case your phone turns out to be
less sweat-resistant than you thought, we can handle answers that are partially submitted
electronically and partially handwritten.) It is important to be on time
because you will lose points for each minute you are late. We will keep your scorecard,
but you get to take your map home with you. If your answers are handwritten, we will
tally your score while you enjoy refreshments, included in your entry fee. After
refreshments, awards will be given out for those with the highest scores in different
divisions and categories.
As a minimum, we will award the best men, women, and mixed teams in the
following categories: Juniors (each team member must be 20 years of age or
younger on 31 December 2013), Masters (40 or older on 31 December 2013),
and Open. Awards will also be given to the best family teams; a family team is one
that has anyone 20 years of age or younger, and also someone 21 years of age
or older.
If you have further questions, you may be able to find answers to them on the
Equipment and Detailed Rules pages.
Event-Day Information
1. Directions and Parking
There is adequate parking in Sports Basement's basement. Public transit is advised.
Registration and check-in will open at 8:30 am and will be
upstairs on the 5th floor.
2. Safety
Safety is our first priority. All cyclists must wear a helmet and stop
at all stop signs and red lights.
There are only certain places in which you can cross Interstate 280, U.S.
Highway 101, and Interstate 80 (all freeways). These places should be obvious on
your map; some are accented with red-triangle access signs. In addition to streets that
cross, there are three pedestrian/bike bridges that are valid and scenic crossing points.
If it's unclear from the map as to where you can cross, please just ask us before the
start!
The Bayshore Blvd./Potrero Ave./Cezar Chavez St./Highway 101 interchange, in
particular, is an entangled spaghetti soup of ramps that go every which way, and is
particularly hard to interpret on the map. There's no absolute need to go through this
area on this course, and choosing this area as a place to cross will slow you down. We
suggest taking nearby pedestrian/bike bridges. If you do want to explore this area, the
gist is that you can cross under the freeway, but you have to be careful not to get on
freeway ramps; traffic will also be coming at you from several directions in this area,
and most drivers won't be expecting you.
There can be a lot of car and bicycle traffic; please be careful and cross at dedicated
pedestrian crossings. Be especially mindful of turning Muni buses; drivers sometimes can't
see a quickly moving pedestrian off to their side.
We strongly encourage you to wear a Street Scramble safety vest to enhance your
visibility. You can borrow one from us at no charge.
3. Urban Adventure Hunt
series 2012/2013
This event is the eighth one one in the series. Here is last year's announcement, but in brief, it works this way:
Each Street Scramble event is worth a maximum of 1000 points, and Mill Valley and
Santa Cruz Street Scramble events, with their 7-hour competition, are worth
1600 points. We will add together the points from the 12 events that are
scheduled between late June of 2012 and late May of 2013. If your team
participates in the 90-minute division, we will multiply its points by 1.5; if it is
in the 7 hours, there is no penalty, enjoy all the extra points that a long run or
ride in the city entails! In order for event scores to count for the series, your team
should keep the same name, compete in the same age/gender category, and maintain at least
one common member for the Street Scramble events it participates in.
Prizes: In each category (foot and bike; Open, Masters, and Juniors;
Men, Women, and Mixed; and Family), there is a single first-place award to the best team,
and it is a free entry to San Francisco Night & Day Challenge in 2013. A team has
to participate in at least three Street Scramble events in order to be eligible for the
award. But furthermore, we'll combine your points from the Street Scramble events and
SFND, and a few very lucky—or fast—teams will win an expense-paid trip to the
Seattle Night & Day, which occurs about a month after SFND!! We will
showcase one or two categories for this award.
We are sorely late with updating this year's series standings, and hope to do this
either the week of or the week after Mission Street Scramble.
4. Event rules
Each team must stay together throughout the event. It is not allowed
to split up to cover more ground. The finish time is taken when the last team member
crosses the finish line.
Travel under your own power only. It is not allowed to take Muni,
BART, or cabs.
It is not allowed to look up answers to checkpoint questions without actually going to
the checkpoint; in particular, you cannot use Street View, Panoramio, or
the likes. Using Street View would be just like driving past everyone in a car at a
running race! You can, however, use the map on your smartphone, and GPS. You are welcome
to use any and all maps of the area you may bring.
Please stay off private property.
5. Bikes
All checkpoints are immediately reachable on bike and the course does not force you off
the road. There are many stairs in this part of San Francisco; on them, you will have to
carry your bike, but you can also go around on the streets. A road bike is unquestionably
an advantage over a mountain bike for this event.
6. The map
The map for this event is at 1:20,000 scale with
20 ft. (6.10 m) contours. This map is the
second step on the path towards Get Lost!!'s future urban-map standard... which means
it's most of the way where we want it to be. Most of the data for this map, a part of the
comprehensive Greater San Francisco map, is from San Francisco GIS. The elevation contours are exceedindly precise. We took
some time to classify the streets according to their nature and width (regular
street/narrow driveway/unpaved/stairs/wide street/divided arterial).
The map is rendered in six fill colors for various areas. These colors are light
purple (most of the map), light grey, dark grey, brown, light green, and white, and they
mean the following:
Light purple fill is for developed areas, mostly private property, where you
shouldn't go unless you are on a mapped street or path through it. Sometimes you can
physically get through these areas without problems, but there are posted no-trespassing
signs, or else people clearly don't expect you to go through. Detail is rarely shown
inside these areas.
In particular, if there are streets that visibly do not connect and the gap between
them is purple, it means you cannot get through that area, either physically or legally.
There's probably a house or a fence in the way. You should not plan on shortcuts through
the purple being valid route options. We accent some of the ways you can't go with purple
crosses, but it's your responsibility to stay off private property.
An area as large as this cannot be mapped perfectly—the first time, and perhaps
ever. Access details change daily. It is entirely possible that the map will lead you
somewhere you shouldn't be. The course of action we expect you to take in this situation
is to retrace your steps back to public property. Please do not force your way through.
Staying on public property helps us focus on bringing you excellent events, instead of
dealing with property owners and authorities. Your cooperation is key to success of
Street Scramble and to our ability to create future exciting events.
Light grey fill is for developed areas, most of them public property, some
of them private, that you can get through. These are typically school and college
campuses, apartment complexes, shopping areas, and municipal building areas. Larger
buildings are shown inside these areas—but not all buildings. We plan to show most
of the obstacles to movement in these areas, such as high fences, but most fences aren't
on this edition of the map. So, it's best not to expect to be able to get through the
grey, but keep your eyes open for shortcuts and you may be pleasantly surprised. There are
typically no good ways for bikes to get through the grey, but sometimes there are.
Dark grey is large buildings. You usually can't get through them, but
sometimes you can. Passages through buildings are shown with light grey.
Brown is for parking lots and office parks, that is areas that are mostly
paved. Some of the large office buildings in these areas aren't yet shown; they eventually
will be. You are allowed to go through these areas.
Green is for forested parks. You are allowed to pass through all green and
white areas; whether you can physically do so is another story. On this course, all parks
into which you can reasonably go are passable, and few have impassable fences across them.
If you see a fence, chances are very high that there's an open gate less than a half-block
away.
White is for open (treeless) undeveloped areas, such as many of the
parks.
At this Street Scramble, we are introducing something new. An electronic map
of the 37 checkpoints will be available at map issue time, one hour before the start.
You are welcome to download this map on your smartphone, and use it however you wish.
7. Course notes
The course has been designed entirely by Vladimir Gusiatnikov and
vetted by Scott Donald, Shirley Donald, and Nancy Lindeman. There are
are 37 checkpoints worth the usual 1000 points. Most of the checkpoints are in
the Mission District, with others in South of Market (SOMA)/South Beach, Mission Bay,
Potrero Hill, the Dogpatch, Noe Valley, Glen Park, the Castro, and Lower Haight.
The optimum actual distance to travel in order to get all checkpoints is about
50 km (the exact distance will be posted here before the event), with ample
climb. This calculation assumes taking stairs; cyclists will perhaps favor longer routes.
This course is considerably longer than the course at last year's event, but the increase comes via
the inclusion of SOMA, which is quite flat; so the course will feel less hilly. We
believe it is possible for very fit cyclists to get to all checkpoints on bike within
3 hours under ideal conditions, no traffic slowdowns or equipment malfunctions, and
navigating perfectly; no foot teams should expect to come close to being able to collect
all checkpoints.
The late penalty is 10 points for each minute, or fraction thereof. Remember, you
can switch from the 90 minute division to the 3 hour division at any time, even
while you are on the course.
Mural art, and many other things in a busy city, change daily, and the artists don't
report to us! Several checkpoints used last year now have entirely different murals, and a
lot of what you see in Google Street View has been painted over. It is possible that some
of the questions no longer apply. In this case, answer the question as well as you can,
and take a picture of the site if you have a camera; if the checkpoint site description
has changed and you can prove you have been in the correct location, we will give you
credit for the checkpoint.
8. Cellphone scoring
Cellphone scoring will be offered for this event, and here's a short tutorial.
Our receiving phone number is
+1 503 567 8924. (It spells out LOST X24. Hope you
aren't.)
Start with registering your team's cell phone number. You can send us answers from
more than one cell phone. We don't pull the phone number information from your
registration, so this step must be done for at least one phone. From this phone, send us
a text message that says T followed by your
team number. You will find out your team number at check-in, or if you would like to
complete this step early, e-mail us and we'll let you know your team number. For example,
if your team number is 142, text
T 142
You will receive a short confirmatory message. It may take a few seconds for the
system to issue a confirmation to each of your commands and answers, sometimes up to
about half a minute, more if your phone moves in and out of coverage.
After you have registered your team
number, you're clear to head out on the course! One of the neat features is the
ability to retrieve checkpoint questions and answer choices as you go. Just say
Q? followed by the checkpoint number, like
this:
Q? 42
And now to the most important
part—sending us answers to checkpoint questions! Just send us the checkpoint number
and the answer choice, in this order or answer first, with or without a space; the answer
(as all commands) is case-insensitive. For each answer, you get a short confirmatory
message.
Please take care in answering the questions. Sometimes, teams give a literal answer,
for example if the answer choices are (A) 1; (B) 2; (C) 3, a team
can text 2. This answer will not count as a
wrong answer and the system will simply ask you to try again. Only the first valid answer
choice counts. If you send in a wrong answer choice, for example if the correct answer is
B and you say A, the mistake cannot be corrected.
You can find out how many checkpoints you
have visited, and how many points they are worth, by texting S?. This score is not graded; that is, the
points are calculated without take into account whether your answers are correct or
not.
The full command set is
Q? R? S? T/T? U W?
We already went over most of those. The remaining commands
are: R? tells you how long your team has been
on the course; T? replies with your team
number on record; U is used to unsubsribe the
phone number; and W? lets you know which ones
you got wrong.
The system is currently on Eastern time. We may or may not
be able to fix that before the event. Finally, if you encounter an error message, please
let us know after the event.
Please do not send praise, comments, blame, bug reports, missing
checkpoint notes, or status updates to this number—they are all quite welcome, but
use +1 971 998 0321 instead. They will all be read and
acted upon.
We will not be using QR codes at this event.
9. Pen-and-paper scoring
When you mark your answer, please also make sure to write down the time you visited
each checkpoint. Doing this is not mandatory, but allows for some entertaining post-event
route analysis. Your finish time will be taken when you hand in your score sheet.
Event staff:
Vladimir and TBD